So, while killing time today, I came across a post on the test realm forums for WoW's next big patch. In the new build, every class is getting some work, and some specific specializations are seeing huge changes...I'm staying away from those posts to avoid the weeping and gnashing of teeth from the parts of the community that don't follow development and therefore don't know that this stuff has been discussed for months already.
One of the more general changes being made is a mana cap across caster classes. At the current level cap, you're looking at X amount, and it'll eventually cap at Y when the level cap rises in the next expansion. Simple concept, right?
Wednesday, July 25, 2012
Tuesday, July 24, 2012
Korolev
We'll just skip over his gold makeup phase...
JPIV
So, I like catching rumors about Jurassic Park IV. I'm not holding my breath for the movie, but it's fun to hear speculation and "developments" in its actual(potential) production.
Latest: they still want to do practical dinosaurs. You know, because Spielberg did a good job with that in the first one.
The first movie, that thrived on its fantastic CG. I don't know if that counts as irony, but I'm pretty hopeful that they do go ahead and work with Jim Henson people for the new one, if it's going to see the light of day.
Ah, high-quality puppetry...you are so unappreciated.
Latest: they still want to do practical dinosaurs. You know, because Spielberg did a good job with that in the first one.
The first movie, that thrived on its fantastic CG. I don't know if that counts as irony, but I'm pretty hopeful that they do go ahead and work with Jim Henson people for the new one, if it's going to see the light of day.
Ah, high-quality puppetry...you are so unappreciated.
For measuring distances only
So, yesterday, I was fortunate to run a large chunk of Naxx in WoW. It's outdated content, as far as numbers go. Gear and player power have inflated a bit since it was revamped back in '08. But, the fights still have the same mechanics and the dungeon crawl experience is still fun.
The thing that I didn't realize until I stepped inside was that I was running with a bunch of people that usually farm the current raid content, dabbling in the hard modes. So, they had a substantial leg up on me as far as output goes. The kicker is: I had no meter addons installed, no way of measuring everyone's damage/healing, etc. So, while I couldn't quantify it exactly, they probably eclipsed me in terms of death-dealing.
Things died just the same. Who did the most damage didn't matter, from where I was sitting...we all hit the bad things and said baddies died...so who cares?
Why should we give a crap about these little graphs o' damage/heals?
Labels:
choice,
daily bugle,
meters,
swtor,
twilight zone,
WoW
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