Showing posts with label avatars. Show all posts
Showing posts with label avatars. Show all posts

Wednesday, June 27, 2012

Companions

So, at what point do your game avatars become characters?

Is it when the game's story evolves them to the level that they finally have enough depth?  Is there a certain hour-mark where they become worthy of things like names?

What makes a character, from a player's point of view?  I have friends that spend a lot of time on first-person shooters that have a favored weapon loadout and may spend time customizing their appearance, but I can't think of any time that they've referred to their avatars as anything as familiar as "my character."

When do they transition from coded construct to personality?