The great thing about the Smuggler class story is that it's fun. There's humor, there's great wit...it's good. On Tatooine, I was impressed with how they wove the player's story in with some NPC's story. Skipping around spoilers, I can say that it was nice to see a bit of the rest of the world going through its motions and the player's story just happening to go along the same path for a little while.
Feeling like you're part of a larger reality helps immersion a lot. You can do it with nameless NPCs just hanging around, not interacting with players directly, simply being living set pieces. Swtor is one of the games that does this a lot.
One of my favorite examples is walking into just about any cantina on a contested world. Immediately, you know what kind of life the locals live, without saying a word to any of them. It's a small thing, but it's cool.
Star Trek Online has a number of NPCs in social areas that are aware of which players are nearby and what those players have accomplished, and make a point to say something about this information. It's a nice consideration, and makes you feel recognized...as long as you don't hang around that same NPC so long that you see them do the same for a handful of other players. Groupies.
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