Showing posts with label mmorpg. Show all posts
Showing posts with label mmorpg. Show all posts

Wednesday, July 11, 2012

Must be willing to commit...



So, I enjoy endgame in MMOs.  It's usually pretty fun, and running group content that's entertaining is a good time.  If the group happens to be a bunch of people you enjoy spending in-game time with, that's a bonus.

Unfortunately, being successful at challenging endgame content takes time and effort.  Just like improving your skill with an instrument, there's an investment/reward element.  You seek outside help, you get critiques, you work for it.

More after the jump.

Thursday, July 5, 2012

Motivation

So, for group content in MMOs, you have to have a clear goal.  The question always boils down to "why am I here?"

In Star Trek Online, I'm generally satisfied with a simple "to blow up the bad guys."  Not asking for much there.
With World of Warcraft, I'll settle for "it's pretty here, the fights are fun, and I can smash stuff."

With Star Wars: The Old Republic, though, you have to really motivate the experience.  When you spend so much effort on a game establishing it as a story-driven MMO, you need to have a legitimate reason for grouping up to tackle a task, and for making the call to action appealing to each player.

I spent some time yesterday in the group finder tool, just hammering out flashpoints and thinking about the content I was playing through.

Wednesday, June 27, 2012

You're so vain...

I used to play City of Heroes.  The character creation setup gave players a HUGE amount of control over exactly how their avatars looked.  It was practically its own game...and then you could use the characters in the real content!

I liked that.  Being able to customize how you appear in-game is a wonderful option, even if it's just fluff.  It's easy to write it off as "my current gear looks stupid as hell, and I don't want to look at it anymore," but for a lot of us, it's something more...