Wednesday, July 25, 2012

Oh noes! Change! (Warning: nerdrage)

So, while killing time today, I came across a post on the test realm forums for WoW's next big patch.  In the new build, every class is getting some work, and some specific specializations are seeing huge changes...I'm staying away from those posts to avoid the weeping and gnashing of teeth from the parts of the community that don't follow development and therefore don't know that this stuff has been discussed for months already.

One of the more general changes being made is a mana cap across caster classes.  At the current level cap, you're looking at X amount, and it'll eventually cap at Y when the level cap rises in the next expansion.  Simple concept, right?

Tuesday, July 24, 2012

PSA

And now, a public service announcement.


That is all.

Korolev



So, my mom and I watched SG-1 pretty much religiously while I was still at home.  It was a fun show, even if the first few seasons were kind of campy.  Thankfully, it got momentum and the longer story arcs made life more interesting in general...and they even let Teal'c be more than a robot/klingon!

We'll just skip over his gold makeup phase...

JPIV

So, I like catching rumors about Jurassic Park IV.  I'm not holding my breath for the movie, but it's fun to hear speculation and "developments" in its actual(potential) production.

Latest: they still want to do practical dinosaurs.  You know, because Spielberg did a good job with that in the first one.

The first movie, that thrived on its fantastic CG.  I don't know if that counts as irony, but I'm pretty hopeful that they do go ahead and work with Jim Henson people for the new one, if it's going to see the light of day.

Ah, high-quality puppetry...you are so unappreciated.


For measuring distances only



So, yesterday, I was fortunate to run a large chunk of Naxx in WoW.  It's outdated content, as far as numbers go.  Gear and player power have inflated a bit since it was revamped back in '08.  But, the fights still have the same mechanics and the dungeon crawl experience is still fun.

The thing that I didn't realize until I stepped inside was that I was running with a bunch of people that usually farm the current raid content, dabbling in the hard modes.  So, they had a substantial leg up on me as far as output goes.  The kicker is: I had no meter addons installed, no way of measuring everyone's damage/healing, etc.  So, while I couldn't quantify it exactly, they probably eclipsed me in terms of death-dealing.

Things died just the same.  Who did the most damage didn't matter, from where I was sitting...we all hit the bad things and said baddies died...so who cares?

Why should we give a crap about these little graphs o' damage/heals?

Mint Condition

So, this exists:


Is it wrong that the first thing that crossed my mind was "Holy crap, that's the rocket-firing Boba Fett!  How can he play with that?  Does he have any idea how much that's worth?!"

That aside, it's an amusing little video.  Would have been made just a little better if Ryan had also been involved.  Also, it would have been much, much dirtier.

Friday, July 20, 2012

TDKR: SPOILER-RIDDEN!



Here there be spoilers.

TDKR: Spoiler-free!



Went to the midnight premiere, worst thing that happened was some teenagers regurgitating reality tv dialogue...or maybe that's just how they talk nowadays?  Anyway, it was a damn good time.  More after the jump.

Thursday, July 19, 2012

Ama-Con incoming


So, Amarillo is taking a(nother?) stab at the geeky convention world.  Ama-Con is this weekend and I was all set to go and show some support...Zul knows we need more geeky oases in this part of the world.

But then I saw the schedule...

Tuesday, July 17, 2012

Unexpected side effect


Dear Geekdom-at-large...

Building a world


I spent some time playing my Scoundrel on The Old Republic over the weekend, working through the class story on Tatooine and beginning the world arc for Alderaan.

The great thing about the Smuggler class story is that it's fun.  There's humor, there's great wit...it's good.  On Tatooine, I was impressed with how they wove the player's story in with some NPC's story.  Skipping around spoilers, I can say that it was nice to see a bit of the rest of the world going through its motions and the player's story just happening to go along the same path for a little while.

Feeling like you're part of a larger reality helps immersion a lot.  You can do it with nameless NPCs just hanging around, not interacting with players directly, simply being living set pieces.  Swtor is one of the games that does this a lot.

One of my favorite examples is walking into just about any cantina on a contested world.  Immediately, you know what kind of life the locals live, without saying a word to any of them.  It's a small thing, but it's cool.

Star Trek Online has a number of NPCs in social areas that are aware of which players are nearby and what those players have accomplished, and make a point to say something about this information.  It's a nice consideration, and makes you feel recognized...as long as you don't hang around that same NPC so long that you see them do the same for a handful of other players.  Groupies.

                     

Cheap and Fast II


It's the little things.

Wednesday, July 11, 2012

Handicaps

In my D&D group, one of our DMs has a standing practice with character creation: you get to ask for something cool.  Some people go with a perk or a neat history, or even a feature that makes their character unique.

A couple of times, I've passed on the freebie.  And you know what?  Purposely limiting yourself can be a reward in itself.

More after the jump...

Must be willing to commit...



So, I enjoy endgame in MMOs.  It's usually pretty fun, and running group content that's entertaining is a good time.  If the group happens to be a bunch of people you enjoy spending in-game time with, that's a bonus.

Unfortunately, being successful at challenging endgame content takes time and effort.  Just like improving your skill with an instrument, there's an investment/reward element.  You seek outside help, you get critiques, you work for it.

More after the jump.

Sunday, July 8, 2012

For King and Country


So, recently, I let John persuade me to pick up Star Trek Online again and level a Klingon Defense Force alt instead of a new Federation character.  I'd never tried the faction, due to a general lack of interest in the experience...but life is about trying things, so I'm giving it a shot.

The hardest part is not trying to kill all the other people I see in-game.

When you blow up Klingons for so long, you develop a natural inclination to keep doing so...it's familiar and satisfying.  I didn't know much about their society, or exactly why their AI behaved a certain way, I just knew what sound they made when they blew up.

So, this has been an interesting exercise, and it got me thinking about factions.

Thursday, July 5, 2012

Perspective

So, with the announcement about the (possible) discovery of the Higgs Boson particle, I was reminded just how little physics means to the average person.

I wonder if the announcement had been phrased "science makes leap forward for answers about why you weigh so much and changes standard models," people might want to hear more.

With all the radiation people are absolutely bombarded with daily, and there's a lot of it, I'd think physics would be of more interest to the average consumer.  Your smart phones are absolutely fascinating on a lot of small-scale levels, but people generally are just content with them working.

But you can't really appreciate it until and unless you understand why it works, and how.  No one asks questions about that.  It might as well be magic to them.  Look, I fixed your phone, I must be a wizard.

Ask questions.  Learn.

Snacktime



I like limes.  I used to get a saucer, a knife, a couple of limes, and a salt shaker...then sit down in front of a movie and just go to town on 'em.

Snacks are awesome.

Motivation

So, for group content in MMOs, you have to have a clear goal.  The question always boils down to "why am I here?"

In Star Trek Online, I'm generally satisfied with a simple "to blow up the bad guys."  Not asking for much there.
With World of Warcraft, I'll settle for "it's pretty here, the fights are fun, and I can smash stuff."

With Star Wars: The Old Republic, though, you have to really motivate the experience.  When you spend so much effort on a game establishing it as a story-driven MMO, you need to have a legitimate reason for grouping up to tackle a task, and for making the call to action appealing to each player.

I spent some time yesterday in the group finder tool, just hammering out flashpoints and thinking about the content I was playing through.