Tuesday, July 17, 2012

Building a world


I spent some time playing my Scoundrel on The Old Republic over the weekend, working through the class story on Tatooine and beginning the world arc for Alderaan.

The great thing about the Smuggler class story is that it's fun.  There's humor, there's great wit...it's good.  On Tatooine, I was impressed with how they wove the player's story in with some NPC's story.  Skipping around spoilers, I can say that it was nice to see a bit of the rest of the world going through its motions and the player's story just happening to go along the same path for a little while.

Feeling like you're part of a larger reality helps immersion a lot.  You can do it with nameless NPCs just hanging around, not interacting with players directly, simply being living set pieces.  Swtor is one of the games that does this a lot.

One of my favorite examples is walking into just about any cantina on a contested world.  Immediately, you know what kind of life the locals live, without saying a word to any of them.  It's a small thing, but it's cool.

Star Trek Online has a number of NPCs in social areas that are aware of which players are nearby and what those players have accomplished, and make a point to say something about this information.  It's a nice consideration, and makes you feel recognized...as long as you don't hang around that same NPC so long that you see them do the same for a handful of other players.  Groupies.

                     

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